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Blog 3: Multimedia & Creativity in Stop-Motion Studio

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Multimedia



Multimedia refers to the integration of different media types. This includes text, graphics, audio, and animation into a single digital formats. This content can be delivered through a variety of ways such as television, internet, and mobile devices. Multimedia provides rich and engaging experiences which can be used for entertainment and education, providing learning opportunities for students. (Abdulrahaman et al., 2020)

Figure 1: Play-dough figures created for

Stop-Motion Animation.

Stop-Motion Studio


A form of multimedia includes Stop-Motion Studio. It is a free application which can be downloaded onto students’ devices. This application is an animation software involves capturing a series of images of a physical object, slightly moving the object each time. The images are then put together to create a motion picture. This gives the opportunity for students to create their own animations. (Jitsupa et al., 2022). Stop motion studio promotes creativity in learning by providing a fun and engaging way for students to understand their subjects. It encourages students to think outside of the box to design and create their own stories and animations giving them freedom to express themselves in unique ways. Furthermore, it allows students to think creativity about the design of their characters, background and allows for experimentation to achieve their desired outcome. By bringing their creations to live via animation, students are forced to think creatively about movement, timing, and storytelling. When learning is fun and engaging students tend to feel more motivated to learn, 76% of students preferred using multimedia as an education tool as they felt more motivated as well as been provided with a rich learning experience (Hashimi et al., 2019).


Figure 2: Video on Stop-Motion video and how to use it.


Stop motion studio promotes a constructivist approach to learning by providing a platform for active, inquiry-based, collaborative, and reflective learning. Students are required to plan, design, and execute (Peters et al., 2003). They are also required to ask questions and research as they experiment with different techniques and materials. Stop motion studio allows for the opportunity of students working together and students may evaluate their own work and receive feedback from their peers. Stop-Motion Studio can be used in school science lessons. Students can use the application creatively to produce videos which align with the NSW science and technology syllabus. For example, outcome ST3-4LW-S (NESA, 2019) can be met creatively by giving students the opportunity to create an animation video of the Lifecyle of a caterpillar, frog, or bird, promoting creative learning in science lessons.


Figure 3: My Stop-Motion video of the Life-cycle of a Butterfly.


Limitations


Stop motion studio does have some limitations which include the cost, while it’s a free application it restricts consumers from using music, unless paid for. It also requires some basic understanding of technology to be used making it unsuitable for stage 1 and 2 students (Farrokhnia, Meulenbroeks and van Joolingen, 2020).


Reference List:


Abdulrahaman, M.D., Faruk, N., Oloyede, A.A., Surajudeen-Bakinde, N.T., Olawoyin, L.A., Mejabi, O.V., Imam-Fulani, Y.O., Fahm, A.O. and Azeez, A.L. (2020). Multimedia tools in the teaching and learning processes: A systematic review. Heliyon, 6(11), p.e05312. doi:https://doi.org/10.1016/j.heliyon.2020.e05312.


Farrokhnia, M., Meulenbroeks, R.F.G. and van Joolingen, W.R. (2020). Student-Generated Stop-Motion Animation in Science Classes: a Systematic Literature Review. Journal of Science Education and Technology, 29(6), pp.797–812. doi:https://doi.org/10.1007/s10956-020-09857-1.


Hashimi, S.A.A., Muwali, A.A.A., Zaki, Y.E. and Mahdi, N.A. (2019). The Effectiveness of Social Media and Multimedia-Based Pedagogy in Enhancing Creativity among Art, Design, and Digital Media Students. International Journal of Emerging Technologies in Learning (iJET), [online] 14(21), pp.176–190. Available at: https://online-journals.org/index.php/i-jet/article/view/10596.


Jitsupa, J., Siriprichayakorn, R., Yakaew, C., Songsom, N. and Nilsook, P. (2022). Stop Motion Animation for Preschoolers by Master Teachers. Journal of Education and Learning, 11(3), p.27. doi:https://doi.org/10.5539/jel.v11n3p27.


NESA (2019). Stage 2 (Years 3–4) | NSW Education Standards. [online] Nsw.edu.au. Available at: https://educationstandards.nsw.edu.au/wps/portal/nesa/k-10/years/stage-2.


Peters, J., Le Cornu, R., Collins, J., Bentley, D., Shaw, N., Hodgman, P., Pontifex, D., Quantrill, C., Wood, G. and Scerri, C. (2003). TOWARDS CONSTRUCTIVIST TEACHING AND LEARNING Towards Constructivist Teaching and Learning. [online] Available at: https://www.education.sa.gov.au/docs/curriculum/tfel/towards_constructivist_teaching_and_learning.pdf.


published, L.E. (2021). What is Stop Motion Studio and How Does It Work? Best Tips and Tricks. [online] TechLearningMagazine. Available at: https://www.techlearning.com/how-to/what-is-stop-motion-studio-and-how-does-it-work-best-tips-and-tricks.



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